Sounding similar to dial up Internet, the heavy-duty aluminum doors opened with the twist of a key. With no grounding, you take a step to fall into a hollow ball that transports you through a collection of spare parts and accessories. The ball is launched onto a beany surface where covered in plastic, a tiny hole near the torso makes it hard to breathe. You can look at the others pass by; you can see the shades of dark grey that create monotony. A simple ‘press me’ unlocks you and its time to set foot on the walker which locks you into a chair whilst you finish the chores of the day. As grey turns to black, its time to pack away and wait to take charge for the next day, the clock was ticking.